

Use the ALBEDO texture from the appropriate corporation as reference when UV mapping. Textures for each of the TerraTech corporations can be found in the “Assets\PayloadStudios\TerraTechModTool\SampleAssets\Skins” folder. Your block model will need to be UV mapped to match the textures of the corporation to which it will belong.
#How to use tes5edit to edit a mod software
You can import this into your 3D software to use as reference for scale and orientation. fbx format from your chosen 3D modelling software.Īn example model can be found in the “Assets/PayloadStudios/TerraTechModTool/SampleAssets” folder. You will need to provide a mesh for your block, which can be exported in.

Click ‘ Edit Physical Prefab’ to open the prefab in the Unity scene view.
#How to use tes5edit to edit a mod how to
How to Mod - Block Modules Editing the Physical Prefab ġ. If you are creating blocks with additional functionality such as a wheel or weapon, refer to the block module guide This guide explains the process of creating standard blocks. The button will be replaced by 2 new buttons to edit either the prefab or the JSON. This creates the Physical Prefab, which is where you will add meshes to your block, and the Block JSON, which is a text file that defines the block properties. Depending on what type of block you are creating, select the appropriate module(s) from the list of templates then click ‘ Create Physical Prefab and Block JSON’
